{"id":550,"date":"2009-01-24T16:51:34","date_gmt":"2009-01-24T20:51:34","guid":{"rendered":"https:\/\/armagideon-time.com\/?p=550"},"modified":"2020-09-14T08:00:18","modified_gmt":"2020-09-14T12:00:18","slug":"sms-saturdays-less-than-meets-the-eye","status":"publish","type":"post","link":"https:\/\/armagideon-time.com\/?p=550","title":{"rendered":"SMS Saturdays: Less than meets the eye"},"content":{"rendered":"<p>One of the more baffling aspects of fan behavior is the tendency to suspend qualitative judgement when it comes to fan&#8217;s objects of affection. Past experience, empirical evidence,  and ominous portents get\u00c2\u00a0shoved to the margins when certain Pavlovian buttons are pushed. There will be plenty of post-situ moaning and whining about getting burned, but there is little hesitation about leaping into the fire in the first place.<\/p>\n<p>So it was with Teen Andrew and <em>TransBot<\/em>. As I mentioned a few days ago, I used to be a pretty fervent fan of anime, especially the giant\/real robo stuff. The popularity of the <em>Transformers<\/em> and <em>Robotech<\/em> franchises meant the toy and hobby stores of the mid-1980&#8217;s were well-stocked with all manner of shady (and shoddy) bootleg <em>mecha<\/em>-merchandise intended to siphon off a sweet slice of the market share.<\/p>\n<p>The phenomenon wasn&#8217;t limited to just toys and models. Videogames also cashed in on the trend, though this was wasn&#8217;t so much cynical marketing as the simple realities of the gaming industry at the time. American game developers were either still struggling from the industry-wide crash of a few years prior or had moved into the realm of computer gaming. Arcade and console fare was dominated by Japanese imports reflecting Japanese popcult trends. That robo-jockey stuff was big in America at the time didn&#8217;t hurt, either.<\/p>\n<p>That&#8217;s not to say that cynical manipulation didn&#8217;t factor into the equation, as the name &#8220;TransBot&#8221; suggests a deliberate attempt to piggy-back on the name recognition of a couple of hot properties:<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"The unified field theory of crap.\" src=\"http:\/\/farm4.static.flickr.com\/3437\/3223674132_648020c300.jpg\" alt=\"\" width=\"500\" height=\"155\" \/><\/p>\n<p>In practice, the formula comes closer to this:<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"The figures don't lie.\" src=\"http:\/\/farm4.static.flickr.com\/3532\/3222817527_329199b614.jpg\" alt=\"\" width=\"500\" height=\"117\" \/><\/p>\n<p>While the official screenshots and gameplay footage suggested epic battles against faux-Zentraedi battle pods&#8230;<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-553\" title=\"I'll get you yet, Rick Hunter!\" src=\"https:\/\/armagideon-time.com\/blog\/wp-content\/uploads\/2009\/01\/tb.jpg\" alt=\"I'll get you yet, Rick Hunter!\" width=\"286\" height=\"212\" \/><\/p>\n<p>&#8230;the game is actually a very dumbed-down rip-off of Konami&#8217;s <em>Gradius<\/em>. The player must blast through waves of uninspired enemies &#8212; spiked balls, tumbling cube ships, and hamburgesian flying saucers &#8212; across a horizontally-scrolling generically &#8220;sci-fi&#8221; landscape. Shooting the transport trucks that occasionally roll across the bottom of the screen gives the player access to power ups, which improve weapon strength or transform the player&#8217;s ship into <span style=\"text-decoration: line-through;\">an unmissable target<\/span> a rather goofy-looking robot.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-552\" title=\"I am a robot and ashamed.\" src=\"https:\/\/armagideon-time.com\/blog\/wp-content\/uploads\/2009\/01\/transbot-02.png\" alt=\"I am a robot and ashamed.\" width=\"248\" height=\"192\" \/><\/p>\n<p>In order to compensate for the utter shallowness of the gameplay, the developers decided to spice things up a little by tossing in the much loved gimmick of arbitrary and artificial difficulty. Unlike <em>Gradius<\/em> (or even <em>Action Fighter<\/em>), where sequenced power ups add a strategic element to play, <em>TransBot<\/em> uses a roulette-based system of determining upgrades. Nabbing a power up sphere causes an icon to rapidly cycle through an alphabetical sequence of potential rewards, leaving it up to the player&#8217;s reflexes and blind chance to determine the end result.<\/p>\n<p>If this wasn&#8217;t irritating in itself, the fact that the power ups have only a limited number of uses <strong>and the boss level can only be reached by use of a specific upgrade in a specific location<\/strong> makes the game a nigh-unbearable exercise in frustration.<\/p>\n<p>That didn&#8217;t stop me from wasting a few score hours of my life playing and attempting to beat the game.<\/p>\n<p>Why? Because it had giant robots in it!<\/p>\n<p><em>Duh<\/em>.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-556\" title=\"Like many 70s idols, Gaiking briefly flirted with National Socialism.\" src=\"https:\/\/armagideon-time.com\/blog\/wp-content\/uploads\/2009\/01\/tb21-300x294.jpg\" alt=\"Like many 70s idols, Gaiking briefly flirted with National Socialism.\" width=\"300\" height=\"294\" srcset=\"https:\/\/armagideon-time.com\/blog\/wp-content\/uploads\/2009\/01\/tb21-300x294.jpg 300w, https:\/\/armagideon-time.com\/blog\/wp-content\/uploads\/2009\/01\/tb21.jpg 490w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the more baffling aspects of fan behavior is the tendency to suspend qualitative judgement when it comes to fan&#8217;s objects of affection. Past experience, empirical evidence, and ominous portents get\u00c2\u00a0shoved to the margins when certain Pavlovian buttons are pushed. There will be plenty of post-situ moaning and whining about getting burned, but there [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[140],"tags":[206,107,142,207],"class_list":["post-550","post","type-post","status-publish","format-standard","hentry","category-videogames","tag-anime","tag-fandom","tag-sms-saturdays","tag-transbot"],"_links":{"self":[{"href":"https:\/\/armagideon-time.com\/index.php?rest_route=\/wp\/v2\/posts\/550"}],"collection":[{"href":"https:\/\/armagideon-time.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/armagideon-time.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/armagideon-time.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/armagideon-time.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=550"}],"version-history":[{"count":8,"href":"https:\/\/armagideon-time.com\/index.php?rest_route=\/wp\/v2\/posts\/550\/revisions"}],"predecessor-version":[{"id":12106,"href":"https:\/\/armagideon-time.com\/index.php?rest_route=\/wp\/v2\/posts\/550\/revisions\/12106"}],"wp:attachment":[{"href":"https:\/\/armagideon-time.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=550"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/armagideon-time.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=550"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/armagideon-time.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=550"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}